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PROJECT OVERVIEW / PC GAME

Comix Zero

Action platformer with AI enemies

A Unity platformer for Windows and Steam. Work includes gameplay, enemy AI, combat, UI and tools that support the production pipeline.

View on Steam
Real Comix Zero gameplay inside comic panels, from its official Steam page
Official Steam gameplay

CONTRIBUTION & CASE STUDY

A comic-panel action platformer for Windows and Steam. My contribution spans enemy behavior, combat, gameplay systems and production tooling.

Team project · documented individual contribution

Work period
2025-02 — present (source snapshot)
Platforms
Windows / Steam
Technology
Unity · C# · Behavior Designer · ScriptableObject · Unity Editor · Steamworks

My contribution

  • Implemented enemy behavior trees in Behavior Designer and custom Action, Composite, Conditional and Decorator nodes.
  • Designed kinematic physics and raycast detection for surfaces, platforms, obstacles, hits, knockback and damage zones.
  • Built melee/ranged combat synchronized with animation, damage and knockback calculations, hit zones and ScriptableObject/editor configuration.
  • Implemented character abilities, inventory, settings, cutscenes, save/defeat zones and asynchronous scene transitions.
  • Integrated sound and visual effects.
  • Built main-menu UI, settings persistence and HUD counters for defeats and resources.
  • Created Unity editor tools, maintained technical documentation and the Steamworks build/update workflow.
  • Implemented lightweight custom shaders for gameplay and UI feedback; the source reports no noticeable performance impact.

Result

Enemy behavior and melee/ranged combat implemented with custom behavior-tree nodes, animation-synchronized attacks and editor-configurable combat parameters.