PROJECT OVERVIEW / PC GAME
Comix Zero
Action platformer with AI enemies
A Unity platformer for Windows and Steam. Work includes gameplay, enemy AI, combat, UI and tools that support the production pipeline.
View on Steam
CONTRIBUTION & CASE STUDY
A comic-panel action platformer for Windows and Steam. My contribution spans enemy behavior, combat, gameplay systems and production tooling.
Team project · documented individual contribution
- Work period
- 2025-02 — present (source snapshot)
- Platforms
- Windows / Steam
- Technology
- Unity · C# · Behavior Designer · ScriptableObject · Unity Editor · Steamworks
My contribution
- Implemented enemy behavior trees in Behavior Designer and custom Action, Composite, Conditional and Decorator nodes.
- Designed kinematic physics and raycast detection for surfaces, platforms, obstacles, hits, knockback and damage zones.
- Built melee/ranged combat synchronized with animation, damage and knockback calculations, hit zones and ScriptableObject/editor configuration.
- Implemented character abilities, inventory, settings, cutscenes, save/defeat zones and asynchronous scene transitions.
- Integrated sound and visual effects.
- Built main-menu UI, settings persistence and HUD counters for defeats and resources.
- Created Unity editor tools, maintained technical documentation and the Steamworks build/update workflow.
- Implemented lightweight custom shaders for gameplay and UI feedback; the source reports no noticeable performance impact.
Result
Enemy behavior and melee/ranged combat implemented with custom behavior-tree nodes, animation-synchronized attacks and editor-configurable combat parameters.