In development / testing · preparing for public release
WordBattle
Unity word game with dictionary systems, AI gameplay and mobile service integrations.
Real gameplay · Wooden
THE COMPLETE PORTFOLIO
Explore the games, the work behind them and the evolution from Flash to Unity. 21 historical sections, plus WordBattle.
Explore engineering cases Explore tools & labsIn development / testing · preparing for public release
Unity word game with dictionary systems, AI gameplay and mobile service integrations.
Real gameplay · Wooden
2025-02 — present (source snapshot)
A comic-panel action platformer for Windows and Steam. My contribution spans enemy behavior, combat, gameplay systems and production tooling.
Official Steam gameplay
2024-01 — 2025-01
Interactive Ukrainian-language stories with branching choices and character customization. I developed narrative components, product features and the mobile optimization work described below.
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2023-08 — 2024-01
A mobile visual-novel collection with romantic and adventure stories, branching choices and multiple endings. Historical DOCX title: Midnight Stories: Choice Games.
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2023-03 — 2023-05
An educational idle/clicker game for ages 2–5. Bees collect hexagons from flowers to assemble English letters and matching pictures; honey helps young bees grow, and tapping spawns bees and grows flowers.
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2022-12 — 2023-01
A ragdoll action game built around a bear and a varied weapon arsenal. My work focused on specific weapons, not the entire game.
Promo art from the original portfolio
2022-11 — 2022-12
A 2D duel-based action game with a roster of characters and weapons. My contribution was UI and feature maintenance.
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2022-09 — 2022-11
A match-3 game combining obstacle-based puzzles, boosters, rewards and DIY activities.
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2022-02 — 2022-06
An exploration and match-3 adventure about pilot Jane Hart and her friends on a mysterious island.
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2019 — 2022
A story-driven city builder and match-3 game with quests, room decoration and character customization, built on a proprietary C++ engine.
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2016 — 2019
Cooking simulators grouped in the original portfolio as Cooking UP! / Cafe. The documented contribution applies to the group.
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Early Unity, Flash and social-network projects. Historical context and team contributions are preserved; links are not promises of current availability.
Not specified in the source
A social-network spot-the-difference game with an animal-world investigation theme. The source does not specify my work dates.
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2018-03 — 2019-05
A bubble shooter for social networks and Android, following parrots rescuing chicks from a raven.
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2014-02 — 2018-12
A family of social-network bubble shooters. All five historical titles are preserved below; the source describes a shared contribution rather than separate ownership of each game.
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2013-12 — 2014-01
A mobile match-3/bubble shooter with 3D effects. A third-party company produced the base implementation.
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2013-09 — 2013-12
A mobile runner from the early Unity period of my portfolio.
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2013-05 — 2013-09
A hidden-object detective game for iOS and Android, built around finding evidence and investigating crimes.
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2013-02 — 2013-05
A mobile action game with monster encounters, missions, weapons and equipment upgrades.
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2012-06 — 2012-08
A social-network puzzle game about a father searching for his missing son through rebuses and riddles.
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2012-06 — 2012-11
A mechanics-puzzle prototype, called a concept in the DOCX. Players connect electrical circuits and gears using generators, motors, fans, balloons, platforms, lenses, prisms, lights, mirrors and lasers; a level editor supports creating and sharing puzzles.
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2012-03 — 2012-06
A historical social-network slot-machine/gambling project. Presented here as professional engineering history.
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2011-12 — 2012-03
Three farming-game titles grouped in the source, including the post-apocalyptic Nuclear Farm Aurora. The original portfolio gives a shared contribution for the group.
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