Back to all projects

PROJECT OVERVIEW / MOBILE GAME

WordBattle app icon with colorful letter tiles

WordBattle

Word strategy against AI · Unity / Android

In development / testing · preparing for public release

An independent project developed by a team of two. I own the technical architecture, gameplay, AI, dictionary system, SDK/service integrations, Unity Editor tooling and release preparation.

Engineering view

  • Game AI

    Word-search algorithms, four difficulty levels and asynchronous computation.

  • Dictionary system

    EN/UA/RU dictionaries, validation and cumulative PlayFab patches that update content without a new app build.

  • Unity Editor tooling

    Dictionary processing, validation and update utilities, including Dictionary Patch Editor. TMP Sprite Atlas Builder grew into a standalone tool.

    TMP Sprite Atlas Builder →
  • State recovery

    Checkpoints/autosave restore the round, timer and booster effects, with guards against stale asynchronous operations.

  • Live services

    Integrated PlayFab, Google Play Billing, AdMob and GameAnalytics for player data, purchases, advertising and analytics.

  • Release & store operations

    Google Play Console setup, Android App Bundle preparation, test tracks, Billing and store listing/policy materials. Preparing for public release.

99 isolated Unity Play Mode checks passed for recovery (85 + 14 recorded assertions). These do not establish Android/device E2E reliability or server transaction idempotency; device and network scenarios still need validation.

Technology

  • Unity
  • C#
  • URP
  • Addressables
  • PlayFab
  • Google Play Billing
  • AdMob
  • GameAnalytics
View on GitHub
WordBattle promotional illustration of a player and a robot facing each other at a word board

Game view

Illustrative game artwork

VS artwork supplied for WordBattle. An illustration, not a gameplay capture.