PROJECT OVERVIEW / MOBILE GAME
WordBattle
Word strategy against AI · Unity / Android
In development / testing · preparing for public release
An independent project developed by a team of two. I own the technical architecture, gameplay, AI, dictionary system, SDK/service integrations, Unity Editor tooling and release preparation.
Engineering view
Game AI
Word-search algorithms, four difficulty levels and asynchronous computation.
Dictionary system
EN/UA/RU dictionaries, validation and cumulative PlayFab patches that update content without a new app build.
Unity Editor tooling
Dictionary processing, validation and update utilities, including Dictionary Patch Editor. TMP Sprite Atlas Builder grew into a standalone tool.
TMP Sprite Atlas Builder →State recovery
Checkpoints/autosave restore the round, timer and booster effects, with guards against stale asynchronous operations.
Live services
Integrated PlayFab, Google Play Billing, AdMob and GameAnalytics for player data, purchases, advertising and analytics.
Release & store operations
Google Play Console setup, Android App Bundle preparation, test tracks, Billing and store listing/policy materials. Preparing for public release.
99 isolated Unity Play Mode checks passed for recovery (85 + 14 recorded assertions). These do not establish Android/device E2E reliability or server transaction idempotency; device and network scenarios still need validation.
Technology
View on GitHubOne game. Three visual styles.
Original gameplay captures from the current test build.



These original game captures use Russian. Portfolio interface language is independent.

Game view
Illustrative game artwork
VS artwork supplied for WordBattle. An illustration, not a gameplay capture.